- Toxic Blob damage reduction on Commander decreased from half of the regular damage reduction, to one-third of the regular damage reduction. So if Blob reduced 30% damage from enemies and 15% on the Commander, it will now be 30% on enemies and 10% on the Commander.
- Bobby Sue Health reduced to 1800 (down from 2000)
- Sir Your Bomb damage type changed to Normal (used to be Slayer).
- Banana buff duration decreased to 2.5 seconds (down from 3).
- Bloodthirst duration increased to 2.5 (up from 2).
- Chop Chop time to recover invisibility reduced to 1 second (used to be 1.25 seconds)
- Igloo Health reduced to 1200 (down from 1400).
- Time to gain invisibility for B.Mine, Snowflake and Infestation mine reduced to 2.5 seconds (down from 3).
- Missile Turret Health reduced to 1600 (down from 2400) and Doh cost reduced to 5 (down from 6).
- Heal Tower Cooldown reduced to 50 seconds (down from 60).
- Rage Tower Cooldown reduced to 50 (down from 60).
- Mr Poof Health increased to 1000 (up from 900).
- Van Gunn Health increased to 1000 (up from 900).
- Witch regular attack damage increased to 100 (up from 75).
- Commander R.I.P. “Braaaaains” Skin Power chance to revive units reduced to 14% on Max Level (down from 16%).
- Inhumane Cannonball Health increased to 1000 (up from 900).
- Discombobulator Ray duration decreased to 5 seconds (down from 6).
- Mrs. Rex interval to spawn an egg increased to 24 (up from 22).
- Cybuck Impact damage type changed to Slayer (used to be Normal).
- Dread Zeppelin base damage increased to 220 (used to be 200).
- Mammoth base damage increased to 330 (used to be 300).
- Roadkill Speed increased to 14 (up from 12).
- Greevil has been reworked: He is no longer the dark priest that celebrates the sacrifice of others, but instead will now sacrifice himself to give the Commander Doh. When placed on the map, Greevil will start filling his Doh container, and when killed, he will give the player a certain amount of Doh based on how much of the container he’s managed to fill. Upgrades will reduce the amount of time needed to fill the container.
- Fixed an issue when receiving the rewards of the club event, the player could skip the animation and it seemed that he/she did not receive the rewards.
- Fixed and issue where the Daily Offers UI showed errors with over 300 cards
- Fixed and issue for some players where Club Event Medals weren’t displayed
- Fixed an issue where the “Season Pass Purchased” Text didn’t display correctly in the club chat in certain languages.
- Fixed an issue where some Card Donations were lost
- Fixed an issue where the replays can’t be shared depending on the language
- Fixed an issue where the game crashes after viewing a Replay
- Card Donations always appear at the beginning of the chat and not in the same order they were created
- Missile Turret damage reduced to 600 per shot (down from 1800)
- Missile Turret will now attack once every second (used to attack once every 2 seconds).
- Bee Squad cost reduced to 5 (down from 6).
- Beehive cost reduced to 5 (down from 6).
- Witch curse damage per second increased to 700 (up from 600).
- Infestation Mine will now spawn 2 Mega Critters from the Commander (up from 1)
- Mega Critter Health reduced to 1600 (down from 2400).
- Bear Trap Health increased to 800 (up from 600).
- The Devil is Back Club Event: The Devil is trying to take over your Club! Coordinate with your Club Mates the best way to deal damage to The Devil, in World War Doh’s first PvE experience.
- Now Towers and Mammoth protect VanGunn shots more reliably.
- SafetyDome now absorbs modified Snipe damage vs Commander. It used to absorb unmodified Snipe damage.
- Doh Cost now shows “?” instead of “0“ in the menu info cost.
- Rex now shows “Firebreath Damage Type“ stat in the menu info, to make it clear for The Devil immunities.
- Fixed an issue were Graphical corruptions were observed for new Unit models when the user claims Chests in League progression screen on an iPad air 2 device
- Fixed the broken Discord link
- Fixed an issue where some players were not getting notifications in some case after reinstalling the game
- Fixed an issue that caused the Commander Zombie skin random formula to work differently than as designed
- Reduced the damage dealt by Dr. Death’s poison from 200 per tick to 140 per tick.
- Reduced the damage dealt by Dr. Death’s poison trail from 200 per tick to 140 per tick.
- Reduced the damage dealt by Hurtbot’s poison pool from 200 per tick to 140 per tick.
- Fixed an issue where the Commander got duplicated in the shop.
- Fixed an issue where sometimes the “Spell Grounding” Rod effect remained in the map when the unit was killed.
- Fixed an issue where “Spell Grounding” Rod didn’t do his death animation and remained for a couple of seconds when killed.
- Fixed an issue with a not localized text that appeared on the Chat when a club member purchased a bundle.
- Fixed an issue in the Replays where a Baby Rex appeared as a Grown up Rex.
- Fixed an issue in the Replays where Troop Trap and Person Eating Plant remained in the map after being destroyed.
- Fixed an issue where Confetti the Yeti Ice Block remained on the screen for a few seconds even after he spawned.
- Fixed an issue where KillerClown was duplicated or remained on screen when using Troop Trap on it.
- Fixed an issue where Confetti the Yeti Ice Block Highlight effect was green.
- Fixed an issue where Confetti the Yeti Ice Block Highlight effect remained active for the rest of the Battle.
- Fixed an issue where “Spell Grounding” Rod Highlight effect remained active for the rest of the Battle.
- Fixed a visual issue in the Replays where all the Flying Killer Clown balloons popped up at the same time when receiving damage.
- Fixed an Issue where a Vanished Da Choppa/Dread Zeppelin appeared in a wrong position in the Replays.
- Fixed an issue where Repairman Dan wasn’t visible on both players’ screens.
- The Barrel that drops in maps will now contain 10 Doh (up from 6).
- Buck’s range increased from 16 to 18.
- Yetlings movement speed was reduced to 8 (down from 10).
- Yetlings Health reduced to 300 (down from 400).
- Killbot attack speed changed from 1 attack every 0.5 seconds to 1 attack every 0.75 seconds.
- Killbot Health reduced at stage 3, from 6000 to 4000.
- Jetpack cost reduced to 2 (down from 3).
- Rear entry damage reduced to 1200 (down from 1800).
- Troop Trap cost reduced to 2 (down from 4).
- Troop Trap time to trap increased to 4 seconds (up from 3).
- Spell Lab cost reduced to 0 (down from 1).
- Monkey on your back/Banana cost reduced to 2 (down from 3).
- Monkey on your back/Banana duration reduced to 3 seconds (down from 4).
- Monkey on your back now slows the Commander by 80% (up from 60%).
- Mrs. Rex will now turn around less often, making her movements more predictable. (Amounts to an increase of about 20% in how often she makes decisions).
- Mrs. Rex time to spawn an egg increased to 22 seconds (up from 20).
- Bees from the Bee Squad enrage values reworked: When one bee died, the other two bees had their damage increased to 400 (up from 300). When the second bee died, the remaining bee had its damage increased to 550. Now when the first
Bee dies, damage remains at 300, but Bees will attack once every 0.4 seconds (down from 0.6) and when the second Bee dies, the remaining Bee will attack once every 0.2 seconds.
- Da Choppa damage per attack increased to 70 (up from 55).
- Flying Killer Clown should have slightly more predictable behaviour, causing him to visit the enemy Towers a bit more often.
- Person Eating Plant now generates 2 Doh when it fully digests a unit (up from 1).
- Witch cost increased to 4 (up from 3).
- Caveman Health increased to 2000 (up from 1800).
- Mammoth cost reduced to 9 (down from 10).
- Heal Power Up duration increased to 18 seconds (up from 12).
- Rage Power Up duration increased to 18 seconds (up from 12).
- Improved the confirmation text in the profile conflict screen in Spanish.
- Added a confirmation message on screen when the player finds a Friendly Match.
- Players will now be able to match against another player in a Brawl much easier than before.
- Fixed an Issue where the player got stuck when trying to buy a card from the Daily Offers when the Daily timer was about to end.
- Fixed an Issue when cards donated by a player, didn’t synchronize correctly in some cases.
- Fixed an Issue where the surplus of cards were not being converted correctly to coins when received from a place different than a chest.
- Fixed an Issue where players weren’t able to match in a Friendly battle if one player sent the invite while the other player was already on a Battle.
- Fixed an Issue where the Flying Killer Clown couldn’t be captured by a Troop Trap.
- Fixed a Visual issue that occurred when Drillotron X was used on the Yeti Ice Block.
- Fixed an Issue where Dr. Deaths’ Trial of Style’s Event didn’t register while doing the Full Deck Brawl.
Dr. Death’s Trial of Style has arrived! The wait is over! Dr. Death has now opened his Trial of Style to all willing contestants. Can you win big by using the skin and units suggested by Dr. Death? Don’t dress for the League you’re currently in, dress for the one you want!
- Repairman Dan Maximum Healing reduced to 1000 down from 1400.
- Repairman Dan Healing will now heal its target for 200 Health every 2 seconds (used to heal every 3 seconds) .
- Repairman Dan Health reduced to 1400, down from 2000.
- Killbot Damage type at Stage 3 changed to Normal. (Used to be Slayer).
- Sheriff Justice damage reduced to 600 (down from 1200).
- Barbarix Minimum distance to charge reduced to 16 (down from 20).
- Dr. Death cost reduced to 3.
- Dr Death poison damage per second increased to 200 (up from 100), but duration is halved.
- Dr. Death poison pool radius reduced to 4 (down from 6).
- Hurtbot poison pool radius reduced to 2 (down from 4).
- Hurtbot poison damage increased to 200 per second (up from 100).
- Snowflake Freeze Duration increase per level is now 2 seconds (up from 1.5).
- Dr. Death’s Trial of Style Event
- The amount of Gems of the $100 Gem Bundle was increased from 10,000 to 13,000 Gems.
- Improved the way we communicate the conversion of Surplus of Card to Coins Conversion. Now players will receive an Inbox message telling them how many coins were received due the conversion instead of adding them to the amount of coins received from the chest.
- Fixed another instance where the Doh Barrel couldn’t be picked by a player.
- Fixed a localization issue where the text didn’t fit properly when choosing a card on a League Progression reward.
- Fixed an issue where players didn’t receive their Avatars correctly when a League Ended.
- Fixed an Issue where Banned players didn’t get their Power resetted when a Season ended.
- Surplus of cards are not being converted correctly to coins when received from a place different than a chest.
- Fixed an issue where some players got stuck on the Tower of Loot onboarding sequence
- B.Mine Damage reduced to 3000 (down from 4000).
- Yetlings Freeze duration decreased to 3 seconds (down from 4).
- Cheer Squad initial range reduced to 6 (down from 8)
- Cheer Squad max range reduced to 22 (down from 36)
- Cheer Squad range extension speed reduced to 0.25 per second (down from 0.5).
- Bunker Health reduced to 1400 (down from 2400).
- Bunker cost reduced to 5.
- Sheriff Justice Lasso cooldown increased to 14 seconds (up from 12).
- Troop Trap Health reduced to 80 (down from 210).
- Nahpalm initial damage increased to 900 (up from 300).
- Nahpalm damage per tick reduced to 25 down from 50. Duration remains unchanged.
- Mischief disable duration increased to 5 seconds (up from 4).
- Missile Turret cost increased to 6 (up from 3).
- Missile Turret attack and detection radius increased to 40 (up from 16).
- Missile Turret damage per attack increased to 1800 (up from 1200).
- Missile Turret Health increased to 2400 (up from 900).
- Igloo Health reduced to 1400 (down from 2400)
- Igloo cost reduced to 4.
- Flying Killer Clown ground attack damage increased to 400 (up from 300).
- Flying Killer Clown Health increased to 1320 (up from 1200).
- Nightfall initial duration reduced to 6 seconds (down from 8).
- Sir Your Bomb time to explode reduced to 2 seconds (down from 4).
- Mad Scientist Chill range increased to 4 up from 2.
- Mr. Poof Damage increased to 250 (up from 200).
- A Bunch of Piranhas cost reduced to 3.
- Air Strike Damage increased to 900 (up from 800).
- Confetti the Yeti cost reduced to 6 (down from 7).
- Invisibility radius increased to 6 (up from 4).
- Rage Tower effect duration increased to 10 seconds (up from 9).
- Commandad Skin Cozy Effect now triggers when the Commander is above 90% Health (used to be only at full health).
- Fearless Leader Skin effect will now trigger while under 5 Doh (up from 4).
- Dr. Acula Skin Effect will now drain (12, 20, 30, 50, 75)% of the enemy troops life, up from (8, 12, 20, 30, 50).
- Into The Fray Skin Effect will now boost the damage of allied troops on the enemy side of the map by (4, 8, 12, 20, 30)%, up from (2, 4, 8, 12, 20).
- Commander will now fall asleep while being inactive after 7 second (down from 10).
- Fixed an Issue where the Commander destination was not updated to the most recent destination after the commander was released from a Beartrap.
- Fixed an Issue where the Cheersquad Tooltip on the Prep Screen wasn’t showing that also affected Buildings.
- Fixed a Blocker on the Season Board Screen.
- Fixed an issue on the Versus Screen that made the Dr. Acula cape to be visible for a moment.
- Fixed an issue where the Club Chat messages failed to appear for the player, if he closed the game while other players sent messages.
- Fixed a Blocker when the player was unable to play the Tower of Loot if he reinstalled the game without playing the Tower of Loot Tutorial First.
- Fixed an issue where player’s selected Text Bubbles changed to other ones.
- Fixed an Issue where the Doh Barrel was blocked and couldn’t be claimed by the player.
- Fixed an Issue where the Units that were created from a Unit Spawner, didn’t show the right Unit Level.
- Fixed an Issue where it showed the wrong match result was displayed on Android.
- Fixed an Issue where the Toasts didn’t appear correctly on the ‘Fully complete a Daily Event’ activity.
- Fixed an issue where the Minimanders kept on pushing the Commander, interrupting his doh claiming from a doh barrel.
- Fixed an Issue regarding the replay system that showed the wrong Battle result.
- Fixed an Error message that appeared when the player tried to add a friend when having 150 friends.
- Players can now convert their excess Doh Shards to Coins if all Artifacts are unlocked.
- All previous Season exclusive vanity items (ie. Taunt, Text Bubbles, Avatar) are now available for purchase in the Shop.
- New Leaderboard rewards have been added to all Pro Division ranks based on the player’s latest ranking as each Season ends!
- Daily Events rewards have been increased!
- Tribute Coins rewards have been increased!
- Caveman cost increased to 3 (up from 2).
- Caveman damage reduced to 600 (down from 900).
- Nightfall cost increased to 2 (up from 1).
- Overclocking cost increased to 2 (up from 1).
- Minimmander cost increased to 3 (up from 2).
- Yetlings cost increased to 3 (up from 3).
- Shutdown cost increased to 3 (up from 2).
- Dr. Death cost reduced to 4 (down from 5).
- Chop Chop movement speed increased to 10 (up from 8).
- Chop Chop time to regain invisibility reduced to 1.25 (down from 1.5)
- Teleporter/Teleportal cost increased to 2 (up from 1).
- Healbot Max Healing Range increased to 16 (up from 3).
- Healbot Healing increased to 400 per second (up from 300).
- Bobby Sue Health increased to 2000 (up from 1400).
- Sheriff Justice will now lasso the Commander once every 12 seconds (up from 8).
- Inhumane Cannonball will now attack once every 5 seconds (used to be once every 6 seconds).
- Barbarix regular attack damage increased to 400 (up from 300).
- Cheer Squad now also boosts Towers and Buildings, besides boosting Troops and the Commander.
- Rex Egg now hatches in 15 seconds (down from 20).
- Rex Egg must be destroyed before 5 seconds to prevent mini Rex from spawning (down from 8).
- Infestation Mine Health increased to 300 (up from 80).
- Catling Gun Health increased to 1200 (up from 900).
- Nahpalm initial damage increased to 300 (up from 200).
- Nahpalm duration increased to 24 seconds (up from 12) but damage per tick reduced to 50 (down from 100).
- Discombobulator Ray duration increase per upgrade is now 0.4 seconds (down from 0.5).
- Tankerina will now reduce damage by 50% while above 70% health. (Used to be above 80% health).
- Flying Killer Clown ground damage increased to 300 (up from 200).
- Anti-Freeze protection duration reduced to 20 seconds (down from 30).
- Cybuck teleportation interval reduced to 6 seconds (down from 8).
- Cybuck attack range increased to 14 (up from 12).
- Da Choppa Health increased to 1600 (up from 1400).
- Fixed an issue where a Unit Freeze effect appeared different for both players in friendly matches.
- Fixed an issue where the Commander failed to return back to the bunker/igloo by tapping once on it, while the Commander was attacking one of the towers.
- Fixed an issue where the Inhumane Cannonball targeted last attacked buildings/towers instead of the nearest one.
- Fixed an issue where the Piranhas from a Piranha Surprise appeared on the battlefield before the box dropped.
- Fixed an issue where a Frozen Mine exploded slower than a regular mine when destroyed.
- Fixed an issue where the Onesie Skin Power icon failed to display over the Cheer Squad.
- Fixed an issue where Sheriff justice used the lasso on a Far Away Commander after the Discombobulator effect was over.
- Fixed some issues regarding Commander Movement after being released from a Beartrap.
- Fixed an issue where the Barbarix locked the target before the Question mark appeared on her.
- Fixed an issue where Drillotron X generated Doh while damaging an unit.
- Fixed an issue where the Commandad Skin used his voice line when using the Discombobulator Ray.
- Fixed some interactions regarding Brainwash and Troop Trap that weren’t working properly.
- Fixed an issue where Van Gunn attacked an Invisible Commander.
- Fixed an issue where Barbarix attacked units during Nightfall.
- Fixed an issue where multiple Minimanders pushed the Commander constantly.
- Fixed an issue where a Jetpack Commander shot 1 bullet at the opponent’s when using Rear Entry.
- Fixed an issue where two Troop Traps appeared instead of one in battle replays.
- Fixed an issue where the Opponent’s Tower Health Bar increased on replays.
- Fixed an issue where the Opponent taunt animation failed to appear on Replays.
- Fixed an issue where the Season 6 UI assets didn’t download correctly on the Main menu.
- Fixed an issue where the new Season didn’t appear immediately when the player was on certain screens.
- Fixed an issue where the ‘Claim Reward!’ button didn’t appear after the Bingo line was triggered in the current Season.
- Fixed an issue where Players didn’t receive the Season Grand Master Avatars correctly.
- Fixed an issue where the Toasts Spammed constantly when the player progressed in some Season Activities.
- Fixed an issue where the “Fully complete a Daily Event” Toast didn’t appear correctly.
- Fixed an issue where a Debug text appeared when the player tapped on a disabled upgrade button.
- Fixed an issue where the Tower of Loot Tutorial didn’t appear correctly in some cases.
- Fixed an issue where the Jetpack Commander disappeared on the league progression screen.
- Fixed an issue where regarding the timer localization in Italian.
- Fixed an issue where sometimes players didn’t receive rewards accordingly when opening a Chest.
- Fixed an issue where some players couldn’t get Roadkill from chests.
- Fixed an issue where the “Oh Hell No” Text Bubble appeared in battle instead of the “Obey your Master!” Text Bubble.
- Mammoth cost increased to 10 (up from 8).
- Major Fire cost increased to 4 (up from 3).
- Major Fire speed reduced to 4 (down from 5).
- Framerate improved on lower end devices, especially during Battle.
- Fixed a problem where players didn’t see in Battle the text bubbles they configured in the prep tab.
- Fixed an Issue where players didn’t get the right rewards from the Extravagant Pack.
- Fixed an Issue where the Store only showed emotes.
- Fixed an Issue where players didn’t get Roadkill cards when opening a Season Chest.
- Fixed an issue where the player didn’t receive a League Progression Reward successfully.
- Fixed an Issue where the Club Chest Reset timer appeared as “Resets in 365 Days”.
- Fixed an Issue where Greevil failed to return to the Commander when the effect of Discombobulator Ray and Snowflake ended.
- Fixed an Issue where a Frozen Rex egg remained on the battlefield after Rex Hatched.
- Fixed an Issue where a Frozen Rex egg remained on the battlefield after the Egg was destroyed.
- Fixed an issue where a Rex egg remained on screen while it was disabled by Da Choppa.
- Fixed an issue where a Grown up Rex appeared for one of the players if a Rex egg was destroyed before Rex hatched.
- Fixed an Issue where Barbarix failed to target and attack Mr. Poof due to Mr. Poof’s illusions.
- Fixed an issue that made Commanderbot unable to attack in the first FTUE Battle.
- Fixed an issue that made a Sheriff Justice available to catch a far away Commander after the Sheriff unfroze.
- Fixed an issue that made the Sheriff Justice fail to use the lasso on the enemy Commander when he used Teleporter while being on the Jetpack.
- Fixed some instances where the player was unable to capture Doh from a Barrel if the player experienced a really bad connection.
- Fixed an issue where an infected Commander got teleported to a bunker upon tapping on it just before the critter spawned.
- Fixed an issue where a Healbot under the effect of the Discombobulator Ray, failed to return to the Commander after the effect ended.
- Fixed an issue where Momma Rex didn’t lay an egg after the Discombobulator Ray effect ended.
- Fixed an issue where Mammoth continued to walk towards an invisible tower.
- Fixed some issues that made the Froze/Chill effect not appear the same on both players devices.
- Fixed some issues regarding the Commander Animations in the main menu.
- Fixed an issue with background not animating correctly while changing menus.
- Fixed an issue where the game was soft-locked on the main menu after going to background while changing sections.
- Fixed an issue that could leave the player stuck in the loading screen.
- Fixed some localization issues in Spanish.
- Fixed an issue where the Game failed to refresh automatically after a new season started.
- Fixed an issue where Tankerina received reduced damage when released from a Plant or Troop Trap.
- Fixed an issue where Cheer Squad was not showing the Commander Onesie skin power icon.
- Fixed an issue with the opponent taunts in replays.
- Fixed an issue where the new Inhumane Cannonball attack kept the last Inhumane Cannonball’s target.
- Added QP1D skin
- Framerate improved on lower end devices, especially during Battle.
- Fixed frame rate drops on opening Pro-division chests.
- User is unable to enter the Bunker/Igloo when the unit is spawned on top of the Commander.
- Minimander unit fails to return to the commander when the discombobulator ray and snowflake effect is over.
- Shutdown fails to disable TroopTrap during the capture sequence.
- The Minimmander would not move after being Frozen.
- Unit card overlaps the upgrade button upon continuously upgrading any unit.
- Using Vanish on an Ice block Yeti resulted in releasing the Yeti from Ice.
- Barbarix fails to target the enemy and stands idle at the same place after being discombobulated.
- Chop chop being frozen visually does not appear for the opponent after frozen by snowflake.
- Bloodthirsted rex movement desync issue occurs when player enters bunker/igloo and attacks rex.
- Artifact Research’ screen fails to scroll correctly.
- When the user purchases a card from the ‘Daily Offers’ in the shop in L1 which they do not previously own, it appears as a locked card in the deck.
- Some users saw only 7 cards in their deck instead of 8.
- Extra Card fails to convert into coins on upgrading any card unit to its maximum level.
- Season pop up appears truncated at the bottom on Samsung Tab A devices.
- Commander Onesie’ text fails to appear in Russian.
- New Brawl: Deja Vu
- New Unit: Bobbie Sue
- New Unit Roadkill
- Improved the game performance in low and mid-end devices.
- Added option to change graphics settings.
- Rex damage to the Commander in his large state increased to 1200.
- Rex damage to the Commander in his small state increased to 600.
- Labcoat Commander Skin will now increase the duration of spells by 0.5, 1, 1.5, 2 and 3 seconds (down from 1, 1.5, 2, 3, 5).
- Duct tape initial duration reduced to 1.5 seconds (down from 3).
- Duct tape duration increase per level is now 0.25 seconds (down from 0.5).
- Increased deploy duration for all mines, to match with their time to become invisible.
- When a Person Eating Plant is Vanished, Troop Trapped or digested by another Plant, the digested troop is released into the map.
- Barbarix was ignoring her minimum charge range.
- Mr Poof Illusions can be Vanished again.
- Mammoth can be blocked from attacking the tower by placing two Person-Eating Plants.
- Fixed issue causing DuctTape units to be immortal.
- Chompers map effect wasn’t doing the correct damage.
- Troop Trap unit fails to add trapped troop card into player’s deck after using Vanish onto Troop Trap unit.
- Fixed Yeti Ice Block collision.
- Mount cloud particles are visible to the opponent when the user uses invisibility on Commander.
- Upon using the Bloodthirst card on Van Gunn while the opponent has used the Nightfall card, Van Gunn starts a walking animation where it stands.
- New League has been added at 2600 Power: Foggy Bottom. Home to Buck and Bobby Sue!
- New Brawl: Where is the Doh.
- New Unit Available: Bear Trap.
- New Upcoming Unit: Duct Tape.
- Fancypants Skin Special Power at level IV now gives 5 Doh (up from 4).
- Fancypants Skin Special Power at level V now gives 8 Doh (up from 5).
- Commandarr! Skin Special Power at level IV now gives 5 Doh (up from 4).
- Commandarr! Skin Special Power at level V now gives 8 Doh (up from 5).
- Commander RIP Skin Special Power at level IV now has an 8% chance to revive troops (up from 7%).
- Commander RIP Skin Special Power at level V now has a 16% chance to revive troops (up from 12%)
- Commander in Chef Skin Special Power at level IV now reduces Tower cooldown by 5 seconds (up from 4)
- Commander in Chef Skin Special Power at level V now reduces Tower cooldown by 8 seconds (up from 5)
- Original Commander Skin Special Power will now activate as long as the player is below 4 Doh (used to be 3 Doh).
- B.Mine time to arm increased to 3 seconds (up from 2).
- Snowflake time to arm increased to 3 seconds (up from 2).
- Infestation Mine time to arm increased to 3 seconds (up from 2).
- Commander RIP skin now works properly during the WTB Brawl
- Attacking units with the Drill doesn’t give Doh
- Greevil is now limited to 1 active Greevil per player.
- Inmate skin Special Power (Prison Rules) now activates in the Final Minute plus Overtime (it used to activate only during Overtime).
- Fixed a memory issue that could cause crashes on low end devices.
- Other minor fixes.
- Flying Clown wasn’t receiving Air Strike damage
- The Flying Clown wasn’t falling after all his balloons were destroyed
- If the Commander had the Commander Stinger skin, the Killer Clown died with one hit.
- Main menu would not scroll if dragged from the background.
- Chat loading glitches.
- Card donations were not responsive.
- The Original Commander Skin wasn’t unlocked correctly for some players.
Skin Powers – That’s one killer look
You asked for it, we wanted to do it, it ended up happening. Commander Skins have passive abilities that affect how battles play out. Expect the usual strategic depth and insanity in our design. What you wear matters, so choose your favorite skins and we will see you on the battlefield!
- Skin Powers
- Brawl – Respawn: Commander will now always respawn after 4 seconds.
- Brawl – Respawn: Tower Damage multiplier reduced to 2x (down from 3x).
- Sheriff Justice now slows the Commander by 60% for 4 seconds after pulling him.
- Discombobulator Ray cost increased to 4 (up from 3).
- Cybuck teleportation damage increased to 1200 (up from 900).
- Teleportal will now portal back all units caught inside when used, instead of just one unit.
- Monkey on Your Back/Banana duration reduced to 4 seconds (down from 6).
- Drill-o-Tron X total damage increased to 1000 up from 900. Also damage will now be applied in 2 seconds total instead of 2.25 seconds.
- Drill-o-Tron X will now generate 2 Doh if it destroys a building.
- Infestation Mine cost reduced to 2 (down from 3).
- Buck attack speed changed to 0.6 (up from 0.4), meaning Buck’s attack is now slower.
- Troop Trap time to trap increased to 3 seconds (up from 2)
- Clown Car time to spawn increased to 20 seconds at level 1 (up from 15). Each level upgrade will reduce the spawn time by 1 second.
- Invisibility cost increased to 3 (up from 2).
- Mammoth Charge distance increased to 40 (up from 32).
- Air Strike damage reduced to 800 (Down from 1600)
- Air Strike cost reduced to 4 (Down from 6)
- Mad Scientist slow effect will now start at 20% speed reduction at level 1 and increase by 15% per level.
- Confetti the Yeti slow effect will now start at 45% speed reduction and increase by 5% per level.
- Greevil will no longer generate Doh over time. Instead, it celebrates the death of other troops (enemy or friendly) by generating 1 Doh every time this happens.
- Greevil cost increased to 6 (up from 4).
- Greevil Health reduced to 900 (down from 1200).
- Tankerina now has a protective shield that reduces damage by 50% as long as she has more than 80% health.
- Tankerina cost increased to 7 (up from 6).
- Magic Missiles now deal 400 damage per Missile (down from 500).
- Da Choppa has been equipped with the latest radar tech, and can now reveal invisible units in an 8 radius.
- Mr. Poof time to spawn illusions reduced to 2 seconds (down from 4) and illusion duration reduced to 2 seconds (down from 4).
- Minimmander cost reduced to 2 (down from 3).
- We have reworked how the Trophy formula works, particularly in the higher tiers of Power. Players in Platinum 4 and above will notice that losing against a weaker opponent will cause you to lose more Power, while beating a weaker opponent will award less Power. The reverse applies for winning/losing matches where you are the underdog.
Major Bugs Fixed
- Enraged Commander getting stuck and couldn’t move
- Troop trap Failed to capture the enemy unit.
- Units did not appear on the map on certain games after placing them.
- League Progression rewards have been updated. Players that have previously claimed rewards will not be able to claim the rewards twice, but the League Progression will still update visually for them.
- New Brawl Mode: What the Buck?
- New Artifact: Spell Lab.
- Bug Fixes.
Full Deck ahead!
Get ready to play in our latest Brawl mode: Full Deck – All five decks that you build can be used in the same battle! We have also added Pro and Pro Elite Chests for players in Pro Divisions, and fixed several battle issues to further improve your experience.
- Added new Brawl: Full Deck.
- Minimmander regular damage increased to 100 (up from 50).
- Minimmander rage damage increased to 250 (up from 125).
- Mad Scientist range reduced to 28 (down from 40).
- Robots are now immune to poison: Hurtbot, Healbot, Killbot, Cybuck.
It’s Brawl time!
Some serious event development has been taking place in our World War Doh Headquarters. You will now be able to enjoy a completely different Daily Event for every day of the week. And during the weekends, we are introducing Brawls, a completely new game mode with different rules from regular battles! Defeat other players and claim the rewards that await. There’s new Balance changes, a new Legendary and a ton of improvements and bug fixes for the Battle experience. There’s so much in here, you’re gonna have to check the link.
- Daily Events: Six new daily Events were added, and we removed Get Social as a Daily Event. This makes for one Daily Event for every day of the week.
- Brawls: New brawls were added, which will be available to players during the weekends. You can find Brawls in the Brawl tab in the Events section.
- Respawn Brawl: The Commander will come back to life after being killed. Tower damage and health is buffed and whoever kills both Towers will be deemed the winner.
- New Unit – Mammoth: A new Legendary has been added to Frostbite Summit. Mammoth will charge at buildings, and the Commander, while its rider will throw snowballs, freezing nearby enemies. Mammoth’s damage increases with the distance it has walked before hitting the target.
- Battle Improvements: We have overhauled the Battle Start and Battle End interface, as well as improved the communication of projectile impacts and other visual elements in Battle.
- Dances are now available in Battle: Dance. Shower. Repeat. You know the rest.
- Replays will now show both player’s Doh and current hand.
- Confetti the Yeti Ice Block health increased to 4,000 (up from 1200).
- Confetti the Yeti timer for the ice to melt increased to 40 seconds (up from 25).
- Igloo Range increased to 16 (up from 14).
- Nahpalm now deals 200 initial damage, and then 100 damage every second for 12 seconds. (Used to deal 50 damage every 0.5 seconds for 12 seconds).
- Nahpalm radius reduced to 8 (down from 12).
- B.Mine center damage increased to 4000 (up from 3000). Damage decreases with distance.
- Snowflake freeze range reduced to 14 (down from 22).
- Snowflake cost reduced to 1.
- Bees attack speed slightly improved, from one attack every 0.63 seconds to one attack every 0.6 seconds. (increasing base Damage Per Second from 473 to 500).
- Bee Squad Bees will grow angry when one of them is killed increasing their damage by 30%.
- Missile Turret cost reduced to 3 (down from 5).
- Missile Turret Attack and Detection Range reduced to 16 (down from 26).
- Missile Turret Damage increased to 1200 (up from 450).
- Da Choppa Speed Increased to 14 (up from 12).
- Da Choppa Attack and Disable Range reduced to 16 (down from 22).
- Da Choppa Disable duration increased to 8 (up from 3).
- Major Fire range reduced to 2.5 (down from 3).
- Major Fire damage increased to 400 (up from 300).
- Cheerleading squad effect range reduced by 4.
- Cheerleading squad cost increased to 4.
- Cheerleading squad range gain per second decreased to 0.5 down from 1.
- Barbarix will now spend 2 seconds looking for a victim before charging.
- Magic Missiles damage per missile reduced to 500 (down from 600).
- Teleportal will now only have 1 charge (down from 4).
- Teleportal maximum teleport range increased to 40 (up from 27).
- No Riot Pete Health Reduced to 1200 (down from 1500).
- No Riot Pete cost reduced to 4 (down from 5).
- Hurtbot Health increased to 1400 (up from 1200).
- Hurtbot Range increased to 24 (up from 20).
- Sheriff Justice damage increased to 1200 (up from 900).
- Air Strike will now strike 2 seconds after being deployed.
- Mr. Boom total grenades increased to 8 (up from 6).
- Dr. Death speed increased to 14 (up from 12).
- Spell-Grounding Rod Range reduced to 14 (down from 18).
- Fixed a bug that required players to scroll up in the Club Chat in order to see Card Requests.
- Fixed a bug that prevented players from donating cards on the Club Chat.
- Total Doh contained in Map Barrels increased to 6 (up from 5).
- Yetling Cost increased to 3.
- Yetling Health reduced to 400, down from 410.
- Discombobulator Ray base duration increased to 6 seconds (up from 5).
- Fish Tank spawn rate changed from 6 to 8 seconds. Total number of Piranhas reduced from 14 to 12.
- Teleportal number of charges reduced to 4.
- Bloodthirst base damage boost increased to 40% (up from 35%).
- Tankerina cost reduced to 6.
- Mr. Boom Grenade damage increased to 130 (up from 100).
- Drill-o-tron X will now deal damage 25% faster.
- Greevil Cost reduced to 4.
- Air Strike area width per use changed to 8, 12, 24 down from 8, 16, 32.
- Repairman Dan Health reduced to 1400 (down from 1800).
- Antifreeze Cost increased to 2.
- Antifreeze freezing prevention duration increased to 30 seconds (up from 6).
- Barbarix minimum charge distance increased to 20 (up from 10): This means Barbarix will need to be further away from a target to charge.
- Barbarix charge speed increased from 12 to 30.
- Barbarix charge attack radius increased from 6 to 12.
The long awaited Seasons feature is finally here: Locked in a ruthless battle for the southern jungles of Planet Doh, the first Season finds you and the Commander devising the perfect plan to claim the spoils of war. Experience the new overtime map effects as you unlock exclusive content while crushing the competition. You will not run out of things to do in what is definitely our most savage update.
- Seasons: The war rages on and both Commanders have devised a plan to conquer different areas of Planet Doh. Participate in Seasons by helping him complete various assignments and claim exclusive rewards!
- Overtime: Battles will now have 2 minutes overtime after the regular 3 minute timer ends.
- Overtime Effects: Maps for Leagues 4 and beyond will feature special effects that affect gameplay during Overtime.
- Clubs: You will now be able to send Taunts and Text Bubbles to your clubmates.
- Clubs: The Club Chest no longer has a limit on the number of wins players can contribute to unlock it.
- Clubs: Club Brawls have been removed, and in its place, players can now challenge other clubmates to a friendly match in the Club chat.
- Matchmaking: In order to serve fairer and more exciting matches, matchmaking will now be using a Matchmaking Rating to find your opponent, which will be separate from your Power. Power will still be a measure of how efficient you are at defeating opponents, but not a true measure of your skill.
The Monkey and the Pig.
If you are just about to join World War Doh, you are in luck! Version 1.2 includes a Beginner Quest system to better help you navigate the awesome features that we have created for you. Speaking of features, veteran players might recognize changes to two main features:
The Tower of Loot and the Piggy. The Tower of Loot is now a week-long event that allows players to get even better rewards, while the Piggy has shifted to become less of a chest, and more of a source of whatever the player needs at a particular moment. Enjoy!
- Changes to the Tower of Loot: The Tower of Loot can now be found in the Events section. It is now a week-long event where players will use Bananas to feed the monkey to climb to the next floor. Bananas can be obtained by participating in other Events.
Comment from the devs: We wanted the experience of the Tower of Loot to be less random and more geared towards rewarding players that were participating all throughout the week with premium stuff. We believe it will make it more meaningful and ultimately more fun!
- Changes to the Piggy: The Piggy will now be unlocked by collecting medals from battle. Once ready, players can select a skin for piggy, with different skins giving him the ability to procure different stuff. Need coins? Use the Golden Piggy skin. Piggy will then sniff the ground and look for treasure that players can claim once he’s done.
Comment from the devs: The Piggy has always been in a weird place as a reward. We didn’t want him to feel just like another chest, and thus made him into a more focused source of resources. Do you need Dohbloons? Porkaneer. Short on Commander Cards? Porkmander. He is laser focused, and delicious!
- Beginner Quest: New players will be able to take part in Dictator Community College, by following a series of daily quests that when completed, will reward players with a Legendary Card!
- Rematch: We have added the Rematch feature. If both players are up for it, they can both play each other again once.
Comment from the devs: The community has been asking for this change for a while. We definitely wanted to deliver the ability to get that second grudge match, and it was about time we did. Hope you guys enjoy it as much as we do!
- Mad Scientist range has been increased by 30%.
- Mad Scientist is now immune to freezing effects.
- Teleportal now has 5 charges instead of lasting for a certain amount of time.
- Mad Scientist is now a Legendary Card.
- Sniper is now a Rare Card.
- B Mine is now a Rare Card.
- Repairman Dan repair speed reduced.
- Initial repair burst remains the same.
- Barrel drop timer reduced for League 4 to 45 seconds.
- Barrel drop timer reduced for League 5 to 30 seconds.
- Barrel drop timer reduced for League 6 to 15 seconds.
THE WAR RAGES ON
We are very happy to see how the game has been received by our players in the past few months! We have been busy improving many aspects of the game, and this update includes the first batch of those improvements, including performance and matchmaking. Perhaps the biggest change of all is that Air Chests will now be awarded to players that win the match, instead of being part of the battle.
- Barrel Now Drops 1 minute into battle.
- Mad Scientist cost reduced by 1
- Mad Scientist Health increased by 90%
- Troop Trap size increased.
- Air Strike cost increased by 1.
- Snowflake Freeze Range increased from 14 to 22.
- Hurtbot Poison damage increased.
- Hurtbot Poison duration increased to 12 seconds.
- Dr. Death Poison trail duration increased.
- Dr. Death Poison trail damage increased.
- Dr. Death Poison damage increased.
- Dr. Death Poison radius reduced.
- Spell Grounding Rod no longer returns Doh to the enemy player when he dies.
- Yetlings Cost Reduced.
- Igloo freeze timer increased to 5 seconds.
- Igloo cost reduced by 1.
- Bunker health reduced by 20%.
- B.Mine core explosion damage radius increased by 17%.
- Sir Your Bomb / Sir Your Dynamite explosion damage reduced by 20%.
- Safety Dome can now be placed near corners so that it almost hugs the Towers.
- Discombobulator Ray duration reduced by 1 second.
- Healbot Healing increased by 40%
- Catling Gun Cost reduced by 1.
- Catling Gun range increased from 14 to 16.
- Catling Gun damage reduced by 25%.
- Major Fire attack speed improved, from 0.5 attacks per second to 0.4 per second.
- Cheerleading squad cost reduced to 3.
- Barbarix cost reduced to 6.
- Chill effects also apply 2x damage.
- Confetti Health reduced by 20%.
- Reduced the number of bees created by Beehive by 1.
- Reduced the number of waves from Fishtank by 1.
- Discombobulator Ray damage multiplier reduced by 50%.
- Discomobobulator Ray base duration increased by 2 seconds.
- Cybuck now only attacks ground units.
- Buck attack speed slightly improved.Major Fire attack speed slightly improved.
- Mr. Poof spawn time increased by 1.
- Troop Trap health increased by 150%.
- Increased Teleportal duration.
- Rod health increased to 900.
- Buck Range increased to 16.
- Bee health increased by 5%
- Major Fire Damage increased by 35%
- Piranha health increased by 50%